// __multiversion__
// This signals the loading code to prepend either #version 100 or #version 300 es as apropriate.

#include "fragmentVersionSimple.h"

#include "uniformShaderConstants.h"

uniform highp float TIME;
varying vec4 color;

void main()
{
	gl_FragColor = vec4(color.rgb * CURRENT_COLOR.rgb * sin(TIME * color.a), color.a);
}
